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3d Hud

Posted: Sat Aug 12, 2006 7:07 am
by VinZ
Hi,
How do i place 3d (rotating) objects in hud..

Thanks in advance..

Posted: Sat Aug 12, 2006 4:54 pm
by JP
I guess you'd just place them very close to the camera at a sufficiently small scale so that they appear the desired size but don't disappear behind a wall if you walk into one.

Posted: Sat Aug 12, 2006 4:55 pm
by Halan
you could also use the mesh viewer i think or the magic 2d libary or how its called

Posted: Sat Aug 12, 2006 6:30 pm
by hybrid
Or render to texture!

Posted: Sun Aug 13, 2006 9:36 am
by Dirtbiker
You could use a second scene manager to render the models later in the scene. That way the game scene can't collide with the HUD scene. Also lighting from the first scene manager applies through later managers, as I recall. I never noticed any effect to performance.

Posted: Sun Aug 13, 2006 12:08 pm
by RapchikProgrammer
I would strongly recommend using render to texture! But there are a few other methods like making the 3d objects child of the camera node!