I'm trying to compile the "techdemo" example but I got an error message_
fatal error C1083: Cannot open include file: 'audiere.h': No such file or directory
I already downloaded audiere.h from sourceforge and added it to the techdemo files but I still get the error.
What's the proper way to include it so that the compilation finds it?
thnx!
Need help with audiere.h
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Acki
Well, Audiere is a seperate project for playing waves.
You can download it here: http://audiere.sourceforge.net/
CU, Acki
You can download it here: http://audiere.sourceforge.net/
CU, Acki
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Acki
Sorry, you allready have it...Acki wrote:Well, Audiere is a seperate project for playing waves.
You can download it here: http://audiere.sourceforge.net/
Did you include it like the Irrlicht engine (Audiere\include and Audiere\libs) ???
I mean the setup from the IDE...
Do it the way you did with Irrlicht and it should work (for me it works fine)
CU, Acki
Ok, I created a folder called AudiereSDK and uncompressed the source there. Then I configured Msvc's options to include the Include and Lib folders (the ones located in "third-party-vc6" folder of the source). I didn't know if I should just add the Include folder or be more specific and select FLAC FLAC++ OGG or VORBIS folder. I opened techdemo.dsw and added audiere.h to the project's files. I compiled and got the following error:
LINK : fatal error LNK1104: cannot open file "audiere.lib"
I looked all over the source but ther'e no trace of audiere.lib
any ideas?
oh, I forgot, Acki, thnx for enrouting me.
LINK : fatal error LNK1104: cannot open file "audiere.lib"
I looked all over the source but ther'e no trace of audiere.lib
any ideas?
oh, I forgot, Acki, thnx for enrouting me.

Ok, I was able to get audiere.lib
I had to compile the audiere src first and then copy the .lib created into Audiere's "lib" folder so that Irrlicht could find it.
Now I got my own audiere.dll and techdemo.exe that compiled fine!!! great!
thnx for all the help!
I get a new surprise every second with this engine.
kewl!
ps. Has OpenAL been considered as the sdk for audio?
Until now, I had never heard of audiere before; although it looks cool and It's got support for all the major formats.

I had to compile the audiere src first and then copy the .lib created into Audiere's "lib" folder so that Irrlicht could find it.
Now I got my own audiere.dll and techdemo.exe that compiled fine!!! great!
thnx for all the help!
I get a new surprise every second with this engine.
kewl!
ps. Has OpenAL been considered as the sdk for audio?
Until now, I had never heard of audiere before; although it looks cool and It's got support for all the major formats.
