I have put together a demo to show recursive mirroring effect using render-to-texture and a customised 2-pass rendering routine.
At this stage I am still trying to varify the correctness of the mirroring recursion, once this is done I will post the source code here.
Here is a screen shot , hope you enjoy it. This is meant to be a scene of a first person puzzle game that I have been working on. There are six mirrors surrounding the player ("the tall white box" ).
Recursive Mirror
depth of recursion?
how deep do you recurse in showing repeated reflections? is this something you find you have to worry about at all? i would think you would, but am not sure...
If so, how do you control it?
If so, how do you control it?
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
Each iteration is going to be a seperate render operation, so it could get slow very quickly I think. . .
Still sounds cool though
Still sounds cool though
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars