Scaled 2D graphics?
Posted: Wed Feb 25, 2004 11:14 am
Is there a function or system in place that would scale any 2D graphics to fit a window size?
In other words, if I drew a 50x50 rectangle on a 500x500 screen, then the screen was changed to 1000x1000 the rectangle would be automatically scaled to 100x100.
I know it's not hard to scale all the 2D graphic calls myself, but I was wondering if there was anything in place already or any plans to add such features?
In other words, if I drew a 50x50 rectangle on a 500x500 screen, then the screen was changed to 1000x1000 the rectangle would be automatically scaled to 100x100.
I know it's not hard to scale all the 2D graphic calls myself, but I was wondering if there was anything in place already or any plans to add such features?