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upd network test with soucre

Posted: Thu Aug 24, 2006 4:08 pm
by Zoophile

Posted: Thu Aug 24, 2006 6:07 pm
by genesisrage
works pretty good, but one flaw that i have noticed

on the server computer (i used my ip address, and 127.0.0.1), and on the client i used the ip address of the server. on the client everything looks and runs great, but on the server the white block (that represents the other player) is flickering visible. on the client computer the node that represents the server player is 100% visible all the time.

=UPDATE=
i re-ran the program with switching the two computers, and the same problem happened, but not on the server computer. only my main system.

Main: (flickers)
P4 2.8 w/HT
2 gb ram
ATI 9800XT (256)

Secondary: (solid)
AMD 3000+
1 gb ram
ATI 9550 (256)

Posted: Thu Aug 24, 2006 6:34 pm
by Zoophile
server must write 0
and client ip adress)

Posted: Thu Aug 24, 2006 7:27 pm
by genesisrage
no joy :(

even with that the other player is flickering on my main system (whether i use it as client or server)