Hi at all, i heard about an implementation of a portal/sector based rendering system in a next release of the engine. Would be really interesting, with the born of the IRREDIT this engine can be a very impressive open game development platform.
Anyone, maybe NIKO, knows or could give some info about that!!
Thanks
portal-sector based rendering system
portal rendering system like in duke nukem 3d o.O?
greets,
halan
greets,
halan
My Blog: http://www.freakybytes.org
There have been several user-created portal systems, search the forums
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
Hmm, there're fewer resources that come up under a search than I expected.
Blizzard recently made a portal system, but I think it's only for transporting, not culling http://irrlicht.sourceforge.net/phpBB2/ ... ht=portals
There's a very old portal culling system here http://irrlicht.sourceforge.net/phpBB2/ ... ght=portal I have not used it myself and don't know if it's any good.
Lastly there's my own portal system (culling only, not for rendering effects/transportation), which is on my downloads page at http://crucibleofstars.sourceforge.net/Downloads.html I'm afraid it hasn't been updated in a while tho, so may not compile with current irrlicht. Also, I cannot offer much of any support on it, as I no longer use Irrlicht and have a largely rewritten portal system for Lightfeather.
So I guess there aren't as many good options as I was thinking
Blizzard recently made a portal system, but I think it's only for transporting, not culling http://irrlicht.sourceforge.net/phpBB2/ ... ht=portals
There's a very old portal culling system here http://irrlicht.sourceforge.net/phpBB2/ ... ght=portal I have not used it myself and don't know if it's any good.
Lastly there's my own portal system (culling only, not for rendering effects/transportation), which is on my downloads page at http://crucibleofstars.sourceforge.net/Downloads.html I'm afraid it hasn't been updated in a while tho, so may not compile with current irrlicht. Also, I cannot offer much of any support on it, as I no longer use Irrlicht and have a largely rewritten portal system for Lightfeather.
So I guess there aren't as many good options as I was thinking
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars