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IrrEdit Terrain Request
Posted: Wed Aug 30, 2006 6:47 am
by krama757
IrrEdit is coming along very well. I love version 0.4 with its lightmapping...no more need for DeleD
However, I feel the tool is very limited by not having any terrain to place the objects on. Any game with outdoor scenes (which is a majority of those rpg that are hot in development) requires this functionality.
Niko, BitPlane....Could you guys please patch up irrEdit and make the terrain work? It would be awesome just to have the terrain display so and have collision work so that objects and bulidings may be placed and things brought to life.
Thanks a bunch!
Your loyal Irrlicht user,
Krama
btw...
Posted: Wed Aug 30, 2006 9:07 pm
by Bazzilic
btw, i don't know whether it is a bug or it is a known issue, but this (see below) three simple steps (on pictures) get me to the "report an error to uncle Billy" window...
Here it is:

Posted: Wed Aug 30, 2006 9:25 pm
by monkeycracks
Yes, terrain would be verrryyy nice.
Posted: Wed Aug 30, 2006 9:28 pm
by sudi
yeah and could u add the custom userdata stuff?
ohh and in the scripting part....when i request the type it says type doesn't exist.
Re: btw...
Posted: Thu Aug 31, 2006 3:26 am
by Scionwest
Bazzilic wrote:btw, i don't know whether it is a bug or it is a known issue, but this (see below) three simple steps (on pictures) get me to the "report an error to uncle Billy" window...
Here it is:

I have the same problem. That's why I have not used IrrEdit, however with 0.4 having lightmapping I might reconsider. It's just not documented well enough. I want to learn but I don't know how to do various things.
Posted: Thu Aug 31, 2006 6:09 am
by krama757
Yea BitPlane stated in this topic:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=14741
that CTerrainSceneNode didnt have a serialize and deserialize functionality like the other scene nodes do. Thats why terrain doesnt work in irrEdit.
I think it would be great just to have a terrain to place things on. It doesnt need any of the fancy functionality because that can be take care of within the program itself.
irredit
Posted: Thu Aug 31, 2006 9:42 pm
by buhatkj
i have noticed a lot of stuff that seemed to be missing from irredit too. it's a big app to write, a lot of features; so i am not surprised that it takes a while to get it all in there and working. irrlicht dev (at least from watching the SVN logs) appears to have sped up some with the addition of the extra members. perhaps getting irredit into svn and giving those same guys a chance to hack at it too would speed it along as well.
in any case, its pretty damn cool. ive been watching the development of it closely.
Posted: Thu Aug 31, 2006 10:50 pm
by kburkhart84
There is also no way to use the normal(bump) mapped material, much less the parallax mapped material because IrrEdit doesn't have a way to make a mesh a tangent mesh. That would be nice since most "newer" games will have bumped models.
Posted: Sat Sep 02, 2006 6:10 am
by niko
Yes, I know all this. I'm working on it. I'll add a new scripting method irrGetSceneNodeType() or something similar, normal mapping is one of the things which will come next, and sorry that irrEdit crashes when adding terrain.

Also, expect some other new stuff, like the sphere scene node or a grid.
Posted: Sat Sep 02, 2006 8:01 am
by krama757
Thanks Niko! You're the best!
Posted: Tue Oct 10, 2006 1:04 am
by patrickrho
waiting for the terrain feature....