Missing Features?
Posted: Sat Sep 02, 2006 1:09 pm
Hi guys!
I know the .NET wrapper is not feature-complete but I am looking for some stuff and quite frankly don't know where to look for it anymore, maybe you can help me out here.
1) Can I do something like node.getMesh() and operate on the mesh directly or is this not yet implemented?
2) I am using SphereNodes from a loaded .irr file, since there is no wrapper for the SphereSceneNode class yet - can I somehow modify the number of polygons or the radius with C# code or do I have to reload the .irr file again after I changed the scene myself in the editor?
3) is there a getSceneNodeById() method anywhere? Currently I am retrieving all RootSceneNode children and iterating with a IEnumerator through it until I find the matching Id. I assumed that a basic function like that would be implemented somewhere?
Thanks in advance,
gabb
I know the .NET wrapper is not feature-complete but I am looking for some stuff and quite frankly don't know where to look for it anymore, maybe you can help me out here.
1) Can I do something like node.getMesh() and operate on the mesh directly or is this not yet implemented?
2) I am using SphereNodes from a loaded .irr file, since there is no wrapper for the SphereSceneNode class yet - can I somehow modify the number of polygons or the radius with C# code or do I have to reload the .irr file again after I changed the scene myself in the editor?
3) is there a getSceneNodeById() method anywhere? Currently I am retrieving all RootSceneNode children and iterating with a IEnumerator through it until I find the matching Id. I assumed that a basic function like that would be implemented somewhere?
Thanks in advance,
gabb