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[Poll] What kind of feature in a Shader Designer

Posted: Sun Sep 03, 2006 11:48 am
by DeusXL
I'm currently writing a GLSL/ARB Shader Designer and I was wondering what king of options should be useful with it.
Currently you can write your pixel/vertex shaders and the shader set callback but a problem appeared when I coded the parallax mapping because it needed a Tangent Mesh to work... and I had to modify the source code to add tangent mesh... not ergonomic at all !
So I'm wondering what kind of customization you would need in a shader designer.

Any idea is really welcome !

PS : Does this kind of software already exist (I remember of RenderMonkey for ATI) for OpenGL ?

Posted: Sun Sep 03, 2006 11:58 am
by omaremad
yes render monkey works for opengl.

Posted: Sun Sep 03, 2006 1:32 pm
by RhavoX
The funny part is that Render Monkey's open gl shaders are sometimes even better then dx's :P for example the motion blur shader :)

Posted: Tue Sep 05, 2006 7:38 am
by chromdragon
OpenGL Shader Designer

A shader development IDE developed for writing vertex and fragment (pixel) shaders in glsl. Freeware editor release. [Win32/Linux]

http://www.typhoonlabs.com/

(the links seems offline now)

Posted: Tue Sep 05, 2006 9:37 pm
by sRc
chromdragon wrote:OpenGL Shader Designer

A shader development IDE developed for writing vertex and fragment (pixel) shaders in glsl. Freeware editor release. [Win32/Linux]

http://www.typhoonlabs.com/

(the links seems offline now)
the domain wasnt renewed, the sites gone now probly pemanently :?