[Poll] What kind of feature in a Shader Designer
Posted: Sun Sep 03, 2006 11:48 am
I'm currently writing a GLSL/ARB Shader Designer and I was wondering what king of options should be useful with it.
Currently you can write your pixel/vertex shaders and the shader set callback but a problem appeared when I coded the parallax mapping because it needed a Tangent Mesh to work... and I had to modify the source code to add tangent mesh... not ergonomic at all !
So I'm wondering what kind of customization you would need in a shader designer.
Any idea is really welcome !
PS : Does this kind of software already exist (I remember of RenderMonkey for ATI) for OpenGL ?
Currently you can write your pixel/vertex shaders and the shader set callback but a problem appeared when I coded the parallax mapping because it needed a Tangent Mesh to work... and I had to modify the source code to add tangent mesh... not ergonomic at all !
So I'm wondering what kind of customization you would need in a shader designer.
Any idea is really welcome !
PS : Does this kind of software already exist (I remember of RenderMonkey for ATI) for OpenGL ?