the industry

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akku
Posts: 3
Joined: Fri Feb 27, 2004 2:43 pm

the industry

Post by akku »

Hello, it is again the time of Aku.
this time my balls are moving and I have another question for you geniui.

How practicle is it to use irrlicht in the games industry, and where should I be looking to go on to programming in pure C++ or directx?
:evil:
Serg Nechaeff
Posts: 162
Joined: Wed Nov 26, 2003 5:24 pm
Location: Europe

Re: the industry

Post by Serg Nechaeff »

akku wrote:Hello, it is again the time of Aku.
this time my balls are moving and I have another question for you geniui.

How practicle is it to use irrlicht in the games industry, and where should I be looking to go on to programming in pure C++ or directx?
:evil:
directx is a good choice, but some working knowledge of Prolog language would be a big plus (untill you code some microcontrollers stuff)
http://www.javazing.com
P-III-950, WinXP, GeForce FX5600 128 MB ForceWare 52.16, DX9, Eclipse IDE, JRE 1.6
Masdus
Posts: 186
Joined: Tue Aug 26, 2003 1:13 pm
Location: Australia

Post by Masdus »

difficult question to answer. Using irrlicht will give you a grounding in C++, irrlicht simply provides some ready made functions. However it does mean you won't be programming any of the 3D fuctions which irrlicht alreay provides. In terms of the game industry it would be good if you knew the basics of 3D programming. More to the point irrlicht is not a commercial quality engine (yet ;p ) so it would be doubtful that you whould encounter the engine in the industry. If you want to learn C++ and direct x start looking at tutorials on the web. Flipcode, gamedev and gamasutra are all good game dev sites with good tuts on game programming, though you'd would have to look else where for basic programming tuts. The direct x SDK from microsoft is also pretty good.
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