questions about Q3 BSP support/features
Posted: Sat Feb 28, 2004 1:44 pm
When loading a Q3 bsp into irrlicht, does it also read in the entity data, or is this ignored?
When checking for collisions between non rendered BSP brushes (EG trigger brushes) are they included as part of the BSP collision or would they have to be manually added to the collision checklists?
Is there any built in support for moving brushes? (EG doors, elevators, etc)
When checking for collisions between non rendered BSP brushes (EG trigger brushes) are they included as part of the BSP collision or would they have to be manually added to the collision checklists?
Is there any built in support for moving brushes? (EG doors, elevators, etc)