Page 1 of 1

Ares 0.3 release

Posted: Mon Sep 11, 2006 3:30 pm
by Mancuso Raffaele
Ares is a opensource FPS and I release version 0.3

here are some screenshots

you can download win32 binary from here (6.06 Mb)

this release include this new features:

-Specular hightlights!!!!
-Improve enemy A.I.
-Improve H.U.D.
-Armour
-Munitions
-2 new weapons (punch and riffle)
-1 new kind of enemy (zombie)
-1 new levels (tombs.aresm2)
-Scripting provided by LUA
-jump more realistic
-Munitions,armours and medikits personalizable (see the complete list for more detail)
-Completely new level editor (using MFC)
-New sounds
-Make the game more easy

How about my game? Send your opinion :D

Bye bye

Posted: Tue Sep 12, 2006 2:41 am
by master123467
ok the games great but u run way to fast and the mouse look is super sensitive i hve troubles moves around its so fast

Posted: Tue Sep 12, 2006 2:48 am
by klikmaster
Yeah, it's too fast. Nice work tho :)

Posted: Tue Sep 12, 2006 9:10 am
by JP
Looking pretty cool :D

I also agree about the speed thing, i found with my FPS game that different PCs have different mouse sensitivities (maybe from users changing them in the OS or just because it's a different system), so i added in a function to change the sensitivity in the menu. I did that by simply changing the speeds of the camera and that seemed to work ok for me!

Also the gun sticks through the wall if you go right up against it, fix that by making the gun a smaller scale and then repositioning it and it will look exactly the same as now, but won't go through the wall :D

Good luck in future progress :D

Posted: Tue Sep 12, 2006 9:56 am
by Mancuso Raffaele
Thank you all for testing!!!!
ok the games great but u run way to fast and the mouse look is super sensitive i hve troubles moves around its so fast
yes, I know and i'll fix it
I also agree about the speed thing, i found with my FPS game that different PCs have different mouse sensitivities (maybe from users changing them in the OS or just because it's a different system), so i added in a function to change the sensitivity in the menu. I did that by simply changing the speeds of the camera and that seemed to work ok for me!
thanks for the suggestion!! on my computer the mouse and mouse wheel sensitive is normal, so I don't fix it before
Also the gun sticks through the wall if you go right up against it, fix that by making the gun a smaller scale
thanks.

Bye all

Posted: Wed Sep 27, 2006 7:44 am
by noreg
Hi there,

nice work, thank you.

Why do i only have ammunition for the shotgun when the game starts? This Manga figure shoots right at the start and does not stop. I need to change to shotgun first and when i pull the trigger all 15 rounds go off with only one! shot. Then i get shot, making further testing difficult and frustrating. Do others have that problem as well?

Posted: Fri Dec 15, 2006 7:00 am
by Coty
I really like aresfps. You did a good job on it.

And I look forward to IrrNewt

Posted: Fri Dec 15, 2006 10:18 am
by white tiger
I really like aresfps. You did a good job on it.
And I look forward to IrrNewt
Thanks :D nextup physics (trought irrnewt) and 3d audio trought openAl
Why do i only have ammunition for the shotgun when the game starts? This Manga figure shoots right at the start and does not stop. I need to change to shotgun first and when i pull the trigger all 15 rounds go off with only one! shot. Then i get shot, making further testing difficult and frustrating. Do others have that problem as well?
mmmh, i will try to re produce this problem. Usually I don't have it.

Posted: Fri Dec 15, 2006 12:23 pm
by kornerr
Mancuso Raffaele, good work!

Posted: Fri Dec 15, 2006 3:52 pm
by Oziriz
Nice, about the gun sticking through the wall, just disable the Z-buffer for the gun and it won't appear to go through anything. :)

EDIT, here's the code for it:
node->setMaterialFlag(video::EMF_ZBUFFER, false);

Posted: Fri Dec 15, 2006 4:22 pm
by white tiger
Mancuso Raffaele, good work!

Nice,
thanks
about the gun sticking through the wall, just disable the Z-buffer for the gun and it won't appear to go through anything.

EDIT, here's the code for it:
node->setMaterialFlag(video::EMF_ZBUFFER, false);
Thanks for the suggestion :D

Posted: Sat Dec 16, 2006 6:04 am
by kornerr
white tiger, you're Mancuso Raffaele?
why do you use different nicks then? :)

Posted: Sat Dec 16, 2006 6:45 pm
by white tiger
white tiger, you're Mancuso Raffaele?
yes :D
why do you use different nicks then?
i changed nick some time ago. There is not a real reason 8)

Posted: Mon Apr 19, 2010 1:59 am
by netpipe
IrrNewt needs to be updated to 2+ there is no 64 bit linux build of 1.53 and the newton dev's said there wont be one.