cypher543 wrote:We only meant that the game is for showing what Linux can do in terms of graphical power and "next-gen" special effects.
then that sounds to me as a quite good idea.
Every artist has his/her own tools, and in no way are we saying that everything has to be made with open source Linux tools. For
That's quite clever.
example, I'll be using Photoshop CS2 to make the UI. That's
Yup, I started to realize a bit of this when read at your blog about your PS CS brushes....(well, the ones from that other person at devian art)
because I find The GIMP hard to work with.
Me too. And am sad t osay wacom in Gimp for Window does not go half as smooth as in Linux. Anyway, I use a plenty load of win 2d painting tools, Art Rage, Art Weaver, Twisted Brush, Pixia, Open canvas free beta, (soon probably Paint.net, which seem to rock ) ...etc.At jobs, allways, but allways, Adobe PS.It's like...well...been using it since its 2.0 version.We're in 9 now
We won't be imposing rules that say our team can't use Windows tools when it is most convenient.
Cool, then a lot of artists more will be available
Of course, I am not saying that Linux cannot do everything that
Indeed it can. I have my XSI linux version, I think there's Maya for Linux, and I dunno if one can run PS in Wine...
Anyway, there are other great options: Xara Extreme is free only for Linux, and I have yet a 94mb rpm and tar files of the gift away Corel made of it corel photoPaint 9 years ago...
Windows can in terms of gaming. I'm am only saying that some
I got hooked with Gl Tron...
people see Linux as an OS for techy people. With this game, we
indeed, I have the feel one can customize way more a xwin modern desktop that u can with Xp.
hope to change the minds of those people and show them that you can still have fun.
I think main issue tends to be card drivers along with being Linux a market that comercial games developers see as a non purchasing people.
But is unrelated to what it could do. For a start, I see it as mor estable than win. And surely better in memory handling.But I dunno, is an impression.
I my self stick with windows for my job as game artist or designer, tend to require -at companies- only win software.(or multiplatform)
It's also because I've seen many people say that there aren't many good games for Linux.
But is as ..mainly devers companies seing no market there, that is, no huge market, and if one thing is clear in the crappy direction game production hs taken in last times is...No risk as a rule. That's their main law. So, all are allways cloning war games, secret operations games, make sequels of the sequels of the sequels... And only go for sure-selling values. Why is this? easy. Is not like shareware games. They need 5 -3 years to develope a game, tehy cannot tell the investors "it didnt sell", after those years. Of course, they still have to do. A game doing well is almost a miracle these times, counting on that game production cost as gone mad to the ceiling and way beyonds, specially with normal maps, parallax, displacement and whatever comes next...High end, cinema, but with loads of probs. Cinema aint at its best moment either, anyway...
Smaller productions, cleverer ones, are they key, imo.
Of course, there is Nexuiz and a few other multiplayer games, but there has not been a good quality single-player FPS centered around an intense and ever-evolving storyline.
Well, no worries here. There's no good storylines either in AAA games for windows either. they just copy already bad stories.
With some brilliant exceptions. But veeery rare.
About Windows support... this is something we decided on when the project first started. We will not be wasting our time trying to get every single bit of code to be cross-platform. This defeats the purpose of the game. If it runs on Linux and Windows, it's like saying "Oh, look! It looks great on Linux, but you can do the exact same thing on Windows without all of the geek stuff!" That's not what we want to happen.
I can understand it...Am just to lazy for install a Linux just to test it...mostly to not maintain two systems...plus my HD is getting really small...Oh, well.One cant have it all.When I had two wins and 2 linux at same pc, it was really having probs with space, and now I have much mor e issues with space ...
The game is completely open source, so if someone in the future would like to port the game to Windows, we have no problem with that.
ok
Also, one of our main goals is to make this game as customizable as possible. As said on the website, with the scripting engine, you can easily create completely different game by just changing the scripts. There's also plans to make a MOD environment complete with a script editor and map maker. It will be open source, as well, but will possibly be provided as a seperate download later on. The editor will also be included with the two disc set.
Cool...just provide some sort of pair of formats, ie , like x, and obj, or b3d and obj, which may allow to import meshes from windows artists. I am not saying do a port of the Linux editor (which would be ideal for win artists)...but at least allow import the levels and characters in usual 3d formats like is possible in irrlicht engine.
vermeer: Those models are cool!
Thx.
Today am dozens times better
I have it done. I think even Blender-rigged. I have not to waste time on it, is done. So ping me if at some moment ur interested for this FPS(I'd upload to some free temporary depot of those..) .Is an FPS model, just cant fit anywhere else (other wise I'd have said Julius. ) Anyway, is free for all.Was given away long ago, so is already used by some, and can be used by any in a future. Is not as good as to disallow that
I did with no $ in mind , I was in my first years then.
Ive taken part in several mods, and all I can tell , is easier for the average avid gamer to get into editing, this way. There tend to be scripting guys, no real heavy programming, modelers, animators, level guys...