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animated texture coordinates?

Posted: Mon Mar 01, 2004 3:06 pm
by tstuefe
Hi all,

is there a way in irrlicht to change texture coordinates dynamically? I.e. having a large texture and only displaying portions of it somewhere on a mesh?

I actually want to do two things: One is the effect of fluid motion of water surfaces, which I'd like to do by moving textures around. Another thing I'd like to is to collect a number of textures in one bitmap file and load it as one texture.

thanks!
..thomas

Posted: Tue Mar 02, 2004 2:26 am
by Guest
niko already has a pretty good water animation look at tutorial 8 but you can also move the texture coordinates