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Movable cursor in FPS camera mode?

Posted: Wed Oct 04, 2006 8:27 am
by NenadM
I would like to have a cursor not fixed to the center of the viewport while in FPS mode. In other words I need to be able to walk through a space and use the cursor to select objects. Is that possible, and how? Thanks.

Posted: Fri Oct 13, 2006 7:42 am
by NenadM
Please, I need some hints on this. Anyone?

Posted: Sun Nov 19, 2006 6:32 pm
by Will Piovano
Well, it would not be a fps camera anymore, no? How do you intend to do mouse-look if you have a movable selector? Rotate with keys?

Posted: Wed Dec 06, 2006 4:34 am
by Hurley451
If you haven't figured this out already, you could always try responding to a key event (such as key.KEY_SHIFT, etc) by setting:

<cameraFoo>.InputReceiverEnabled=false

and then enabling it once the key is lifted.

Posted: Wed Dec 06, 2006 12:29 pm
by Braneloc
Seriously..

Rewrite a new camera control to behave the way you expect, the built in one has it's on behaviour, and is designed for just one thing, which is a pain.