Strategy Game - Question 3DS MAX - Irrlicht

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Ralleo
Posts: 3
Joined: Thu Oct 05, 2006 3:14 pm

Strategy Game - Question 3DS MAX - Irrlicht

Post by Ralleo »

Hailz all,

i´ve got the following question:

for our little science fiction game i work now for the weapon effcts, i try to simulate a lasershot with particle flow, otherwise i need the PF for explosions and engine burst (i think that this will be the best way with PF), is this ok with PF or have anyone another idea or experience to get this effects better ? :roll:
juliusctw
Posts: 392
Joined: Fri Apr 21, 2006 6:56 am
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PF

Post by juliusctw »

hello
what's PF?

the way i create explosion is with irrlicht's special effect , check out tutorial 8 and see how they created the fire, you can use that to create explosion by changing dif variables
Ralleo
Posts: 3
Joined: Thu Oct 05, 2006 3:14 pm

Post by Ralleo »

thx for the answer, PF is in 3DS Max Particle Flow, can ya tell me how i can create a laser beam with the irrlicht, need i to create a 3D model like a long small cylinder and texture this (with collision request), or how can i simulate a laser shot/beam ?

Or is this maybe a job for the programmers ?
Dibalo
Posts: 30
Joined: Sat Aug 12, 2006 2:31 pm
Location: Finland
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Post by Dibalo »

Another option could be using driver->draw3DLine.

EDIT: And yes, it is a programmer´s problem.
Dattebayo!!
Ralleo
Posts: 3
Joined: Thu Oct 05, 2006 3:14 pm

Post by Ralleo »

many thx for the fast help :)
trunks14
Posts: 45
Joined: Fri Dec 17, 2004 7:30 am
Location: America

Post by trunks14 »

anyway, you could dinamically create a cilinder and a shader for it.
Not yet.
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