Introduction and Simple Terrain Generation
Posted: Thu Mar 04, 2004 7:16 am
Hello, I'm a new Irrlicht user. I've been working a simple 3D game using OpenGL and SDL, written otherwise from scratch. I suddenly realized that I was sick of battling out fundamental problems that have been solved thousands of times over. I was spending too much time re-inventing the wheel and not enough working on the actual game. Classic. So here I am.
Now, I have a few problems after trying out Irrlicht. I want to generate simple terrain like I had in my original game. All I am shooting for is blocky terrain, no rolling hills, no caves, nothing special. Here's a page of a few screenshots illustrating what I mean:
http://web.umr.edu/~bmsgg6/tank/screens.html
Originally, I generated the terrain from a table of numbers representing heights, which I stored in a text file. I dont know if that's possible with Irrlicht. I dont really care, either, as what I really want is HUGE maps, using the Octree optimization.
Is it possible to generate terrain on the fly (no loading from files) AND use the octree optimization as well?
If I wanted to make maps using a Q3 editor, how can I use my own textures and save them in the map so that they are loaded?
Thanks for listening, and please excuse any obvious/stupid questions I ask, I'm completely new to not only Irrlicht but to the world of 3D engines in general.
Now, I have a few problems after trying out Irrlicht. I want to generate simple terrain like I had in my original game. All I am shooting for is blocky terrain, no rolling hills, no caves, nothing special. Here's a page of a few screenshots illustrating what I mean:
http://web.umr.edu/~bmsgg6/tank/screens.html
Originally, I generated the terrain from a table of numbers representing heights, which I stored in a text file. I dont know if that's possible with Irrlicht. I dont really care, either, as what I really want is HUGE maps, using the Octree optimization.
Is it possible to generate terrain on the fly (no loading from files) AND use the octree optimization as well?
If I wanted to make maps using a Q3 editor, how can I use my own textures and save them in the map so that they are loaded?
Thanks for listening, and please excuse any obvious/stupid questions I ask, I'm completely new to not only Irrlicht but to the world of 3D engines in general.