WHAT'S the best SKELETON animation file format for irrlicht?
Posted: Mon Oct 09, 2006 3:41 am
the ms x format, make me crazy! with panda x exporter, not open source!
So, I would like to know if there're other solution for making skeleton animations?
I think MD2 is not suitable for modern games anymore. so I can't find any candidates in irrlicht!
I've tried to make my own animated-mesh-scenenode by such a class:
I hate this kind of solutions!
So, I would like to know if there're other solution for making skeleton animations?
I think MD2 is not suitable for modern games anymore. so I can't find any candidates in irrlicht!
I've tried to make my own animated-mesh-scenenode by such a class:
I know this is not the best idea, but it will work though!CMyAnimatedSceneNode
{
//action such as RUN, STOP, WALK, etc
void SetAction(int Action)
{
switch(Action)
case RUN:
node->SetFrameLoop(helper->GetStart(RUN), helper->GetEnd(RUN));
break;
case WALK:
node->SetFrameLoop(helper->GetStart(WALK), helper->GetEnd(WALK));
break;
case STOP:
node->SetFrameLoop(helper->GetStart(STOP), helper->GetEnd(STOP));
break;
//....
}
//....etc
}
I hate this kind of solutions!