XML-Parser?!? in irrlicht?!?

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nebukadnezzar
Posts: 25
Joined: Tue Dec 02, 2003 7:45 pm
Location: Germany - Bornheim

XML-Parser?!? in irrlicht?!?

Post by nebukadnezzar »

why does Irrlicht needs an XML-Parser??
I thought its an graphic api.
and why do the work others already done?
shurijo
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Joined: Sat Feb 21, 2004 3:04 am

Post by shurijo »

Maybe he is planning on supporting Irrlicht specific XML formats like the XML format for the scene stuff (in another thread somewhere). Plus, I'm sure it didn't take a ton of his time.

On the other hand, I'm really going to use this a lot. I'm using TinyXML and it works great, but I've been looking for a parser that can read XML files in Zip files. I hope you can create new XML files in the Zip file also, etc.
niko
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Re: XML-Parser?!? in irrlicht?!?

Post by niko »

nebukadnezzar wrote:why does Irrlicht needs an XML-Parser??
I thought its an graphic api.
That's right, but is a ~little~ bit more. It does for example input handling and abstracts the file system. And for some futur extensions (like shurijo mentioned) I'll need an internal xml parser.
Spidla
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Post by Spidla »

hmmm
I always do something for my engine like XML parser or XML Scene Format and few weeks later it is in Irrlicht and I have to change it again.
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