http://cafefiles.naver.net/data22/2006/ ... 2px259.jpg
I used addTerrainSceneNode 2^N+1.
heightMapFile = 129*129 it uses.
ColorTexture = 256*256 it uses.
But there is not 2px.
The order of hue is like this.
Yellow 1px
red 1px
green 1px
blue 2px
green 5px
2px should have disappeared why, there isn't a person who knows the bedspread?
It does how and it will be able to solve?
Code: Select all
// add terrain scene node
scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode(
"Image/Map/black_129_32.bmp");
//terrain->setScale(core::vector3df(40, 4.4f, 40));
terrain->setMaterialFlag(video::EMF_LIGHTING, false);
terrain->setMaterialTexture(0, driver->getTexture("Image/Map/5_Color_256_4_Class.bmp"));
terrain->setMaterialTexture(1, driver->getTexture("Image/Map/detailmap3.jpg"));
terrain->setMaterialType(video::EMT_DETAIL_MAP);
//terrain->scaleTexture(1.0f, 20.0f);