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Ho to realize rope or silk thread.

Posted: Tue Oct 10, 2006 8:43 pm
by Magnet
Ho to realize rope or silk thread.
Anyone have ideas?

Posted: Wed Oct 11, 2006 7:32 am
by TheGameMaker
have a look for newton.... there is a tut how to build a physikal rope... out of a cain of objects..

Posted: Wed Oct 11, 2006 5:07 pm
by vitek
If you don't want to integtrate a physics engine or do complex physics you can write it your own pretty easily.

A rope/string is basically a series of interconnected points, and the distance between points has a fixed maximum. When a point is pulled, it pulls the points on either side, and those points pull the points they are attached to.

To make the rope look less segmented, you can use the points to make up a curve or spline.

Travis

Posted: Wed Oct 11, 2006 9:41 pm
by omaremad
the transition of each point would be multiplied 1/d^2 d being the distance between the pushing/ pulling point and the point being calculated.

ie applied force/d^2

if the rope is thin enough you wont need to join the verts of each segment