comparing maps

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
pit

comparing maps

Post by pit »

hi,

is it possible for someone to show me a Q3 map rendered in irrlicht just to compare ?

or even to make a kind of executable like for the techdemo ??

because i am looking for an engine and i still dont know wich to take between
irrlicht or ogre ...

i am not a programer i am an artist/producer so i will chose the most good looking.

thanks

pit

ps: any demos like the techdemo would be very welcome
saigumi
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Post by saigumi »

I've got a strange question. Are you choosing the engine to use solely on how a Quake 3 map is rendered? Is there any other criteria or what are you planning to make?

The TechDemo does use a Quake 3 BSPs to generate a level. Tutorial 2 uses the same level as the TechDemo. - http://irrlicht.sourceforge.net/tut002.html -

Neither Ogre, nor Irrlicht are "Quake 3 Simulator" engines. They are both much more low level engines and allow for greater flexibility in game design instead of just the FPS style that Quake 3 gives you.
Crud, how do I do this again?
pit

Post by pit »

what do you mean by :"They are both much more low level engines" ??

i just wanted to see the graphic differents thats all, on wich engine will be better the same map.

i cant do the tutorial as i am not a programmer ...

than you if someone can help me ..
puh
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Joined: Tue Aug 26, 2003 3:53 pm

Post by puh »

There is Quake3Map.exe file in /bin/VisualStudio/ directory of last full release (0.4.0), you can run application and try it yourself...
pit

Post by pit »

i am not a programer, so...

i tought that i would have to compile something ?

can i run this Quake3map.exe without any programation software ?
if so, how ?

thank you
FleshCrawler
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Post by FleshCrawler »

well, in the source there are precompiled exe's also from the bsp map example, as the techdemo :) u could try those
puh
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Post by puh »

pit wrote:
can i run this Quake3map.exe without any programation software ?
if so, how ?
exactly as I described above. No programming skill requared 8) :idea:
pit

Post by pit »

it dont works, when i run the quake3map.exe it run me the techdemo map...

what i would like to do:

1-take a .pk3 map from quake 3
2-convert it for the irr engine
3-run the map on irr , see the quality of the display
4-run the same map on Quake3engine

compare the two

and all that without any programation soft.

pleeeaassse help me

thank

ps:me poor artist
puh
Posts: 356
Joined: Tue Aug 26, 2003 3:53 pm

Post by puh »

I think all you should do - just replace techdemo map with your one. E.g. you should rename your map and place into /media/map-20kdm2.pk3
There could be some problems with FPS camera if scale of your map differs...
pit

Post by pit »

i tried ...

took a example.pk3 file

renamed it map-20kdm2.pk3

changed the old version with the new one

result : it loads the engine but nothing appears

thanks

heeeelp
[dx/x]=HUNT3R
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Post by [dx/x]=HUNT3R »

If you want to change the map it loads in then you are going to have to do some programming, or use programmation soft, as you put it. Most likey the camera is being put in the wrong place for your map and it's not anywhere near your map, but look around with the mouse and see if you can see the level off in the distance and move towards it. If not, just play with the map that came with the examples or learn to use programmation soft. BTW you can hit alt-f4 to get out of the demo.
indianbeard
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Post by indianbeard »

The quality of the map is depended more upon the skill level of the artist who created the map.There may be slight differences between the good engines.But it may not amount much when compared to the artistic merit.
Irrlicht is not diificult to learn.I myself am an artist and trying to study Irrlicht. :D
pit

Post by pit »

ok thats mean that there is no way for me to test a map...

is a kind of easyconvertor going to be done ? ( niko ?? )

i promess that i will do a good map for the next techdemo if so !

thanks guys
WhytWulf
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Post by WhytWulf »

Pit
I just quickly dumped a screen shot inside quake 3 and a screen shot from within my modified (err, butchered) Irrlicht engine.

Quake3
http://shadowrunonline.sourceforge.net/ ... /q3dm0.jpg

Irrlicht
http://shadowrunonline.sourceforge.net/ ... tq3dm0.jpg

there are a few missing textures in the irrlicht version, as I didn't want to find out which pak file they are in, also my POV and aspect ratios are most likely different to quake3..

Hope this solves the your question...
Project Admin -
http://shadowrunonline.sourceforge.net

------------------------------------
There are 10 kinds of people, those that understand binary and those that don't.
saigumi
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Post by saigumi »

is a kind of easyconvertor going to be done ? ( niko ?? )
Irrlicht opens Quake 3 maps without any conversion.
Crud, how do I do this again?
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