Simple terrain

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Trikko
Posts: 5
Joined: Fri Oct 13, 2006 10:27 am

Simple terrain

Post by Trikko »

I'm sorry: again another stupid question. I wonder if it's possible in a simple way to add an infinite (or really big) flat test floor and tiling it with a texture. Creating a (100,0.1,100) test box seems not to be a good solution (and i don't know how to tile texture on it... Do i need an uv mapping how-to?)
Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

Look at the hill plane mesh. Just give it no hills and it allows you to set UV scaling when creating, I'm pretty sure. And if it doesn't then there are methods in the MeshManipulator for doing so.
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Trikko
Posts: 5
Joined: Fri Oct 13, 2006 10:27 am

Post by Trikko »

Spintz wrote:Look at the hill plane mesh. Just give it no hills and it allows you to set UV scaling when creating, I'm pretty sure. And if it doesn't then there are methods in the MeshManipulator for doing so.
Thank you spintz :)
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