I'm sorry: again another stupid question. I wonder if it's possible in a simple way to add an infinite (or really big) flat test floor and tiling it with a texture. Creating a (100,0.1,100) test box seems not to be a good solution (and i don't know how to tile texture on it... Do i need an uv mapping how-to?)
Look at the hill plane mesh. Just give it no hills and it allows you to set UV scaling when creating, I'm pretty sure. And if it doesn't then there are methods in the MeshManipulator for doing so.
Spintz wrote:Look at the hill plane mesh. Just give it no hills and it allows you to set UV scaling when creating, I'm pretty sure. And if it doesn't then there are methods in the MeshManipulator for doing so.