LOA RPG Engine TODO-List

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Spidla
Posts: 31
Joined: Tue Nov 25, 2003 3:46 pm
Location: Czech Republic
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LOA RPG Engine TODO-List

Post by Spidla »

I have made small TODO list for my RPG engine :

Legend of Aramageddon Engine TODO-List

General :
Engine Kernel - 100% COMPLETE
Virtual File System
- files caching - 100% COMPLETE
- info functions - 100% COMPLETE
World Manager interface - 90% complete (missing caLUA support)
Game Session interface - 10% complete
XML World/Model Reader - 90% complete
caLUA world scripting - 0% complete
FMOD Sound Driver support - 50% complete (missing sound manager)
Memmory managment - 90% complete

Entity Factory :
- Base Entity - 100% COMPLETE
- Actor Entity template - 90% complete (missing joinWeapon function)
- Static Object Entity template - 90% complete (missing runOnceAnimation)
- missing other templates

Dialog Factory :
- Base Dialog - 100% COMPLETE
- Console Dialog template - 100% COMPLETE
- missing other templates

Utils namespace :
- Conversion functions - 100% COMPLETE
- Command-Line/Console-Line parser - 100% COMPLETE
- Path formatting functions - 100% COMPLETE


loa-x86i.wz.cz
Aea
Posts: 4
Joined: Sun May 09, 2004 10:15 pm
Location: 127.0.0.1
Contact:

Post by Aea »

Do you have a working site =)
xSpidla

Working site

Post by xSpidla »

Yes but it is under construction now.
Guest

Re: Working site

Post by Guest »

xSpidla wrote:Yes but it is under construction now.
I'm so curious cause me and some of my friend are starting to do a thing like that.

Really... we want to do a 3d client for ultima online, due to the "opening" of the source of RunUO (the famous uoserver engine).

We think that adding the 2 things together we can make UO live through other 4-5 years...

Infact I think that it got all the substance that any gdr game have to have.
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