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ArtPipeLine ->Levels From High End Modeling Packages

Posted: Sat Oct 21, 2006 2:44 am
by jadams
I just finished a reading a post saying that levels could be created in MAX, Maya, etc and used in Irrlicht.

How are levels in max imported into the engine?

Does the Scenemanager use something besides bsp?

Thanks in advance.

Jeremiah.

Posted: Sat Oct 21, 2006 9:12 am
by sgt_pinky
Search this forum for Afecelis' tutorial on creating a lightmapped my3d scene in 3DS - It's in the 'tools and howtos' section. If you have max and know it, then my3d is the easiest option by far in my opinion - also has good performance in the engine. The my3d exporter plugin for max is in the Irrlicht download.