Properly animating md2 weapon model

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anarkavre

Properly animating md2 weapon model

Post by anarkavre »

How do you properly animate a md2 weapon model. I tried with node->setFrameLoop(0, 0); and then tried animating the rest of the frames at another location in the code but it still played frames 0 through 0. Any ideas?
anarkavre

Post by anarkavre »

I'm just wondering how to properly animate the model, not attach a camera to it.
thesmileman
Posts: 360
Joined: Tue Feb 10, 2004 2:20 am
Location: Lubbock, TX

Post by thesmileman »

Please do a search before posting. The second result of a search for "weapon" (yours being the first) was this:

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1630
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