im trying to using alpha channel on my terrain.
i got my alpha channel image, but the edges are jagged, so i figure i need to set MaterialTypeParm to something low, but how to do it?
also i cant get second texture to load in directx, only in openGL
in directx, my terrain texture is weird black and white, which is nothing close to grey scale version of my terrain texture
edit:
terrain->getMaterial(0).MaterialTypeParam=0.001f;
does nothing for me
edit2:
actually this works in openGL fully, but why not direct x