Rotate camera on X-Z

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Magnet
Posts: 101
Joined: Wed Sep 27, 2006 7:32 pm

Rotate camera on X-Z

Post by Magnet »

I am create camera:

Code: Select all

camera=smgr->addCameraSceneNodeFPS();
camera->setInputReceiverEnabled(false); 
camera->setPosition(vector3df(-1.42f,15.77f,236.76f));
camera->setTarget(vector3df(-1.44f,15.30f,235.76f));
smgr->setActiveCamera(camera); 
How to rotate my camera by X-Z plane.
Image
Please help me.
stef_
Posts: 53
Joined: Tue Apr 18, 2006 9:39 pm
Contact:

Post by stef_ »

> How to rotate my camera by X-Z plane.
It's called yaw or rotation on Y axis.

camera=smgr->addCameraSceneNodeFPS();
camera->setInputReceiverEnabled(false);
camera->setPosition(vector3df(-1.42f,15.77f,236.76f));
smgr->setActiveCamera(camera);
camera->setRotation(vector3df(0, degrees_around_y_axis, 0));

Bye
Magnet
Posts: 101
Joined: Wed Sep 27, 2006 7:32 pm

Post by Magnet »

Thank you very much!
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