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RTCW bsp - is anyone using them?

Posted: Tue Mar 09, 2004 5:04 am
by dingo
Just wondering if anyone was using RTCW bsps. If so what is the best way to make Irrlicht use a different version number for the BSP without breaking Irrlicht and creating a new source? (ie is there a plugin or something?)

BTW if no one is using RTCW BSPs then can it be put down as a feature request for the next release - Isn't it just a matter of allowing two bsp version numbers from the BSP header chunk?


Thanks,

Nigel (Dingo)

Posted: Tue Mar 09, 2004 5:45 am
by Mercior
What is the advantage to using RTCW? You make them in the q3 editor anyway.. I think the only difference is the entitys?

Posted: Tue Mar 09, 2004 7:44 am
by dingo
yeah pretty much, I believe the only difference is the version number in the bsp's header chunk - it is just that I have lots of RTCW bsps I want to use and if I don't need to convert then that would be nice :)

Posted: Tue Mar 09, 2004 11:25 am
by deps
Unless that verision thing doesn't matter, i think rtcw maps would load just fine. But you would also need to use plummi's bsp-entity loader. But it can't load non-q3 entities. yet.

Posted: Tue Mar 09, 2004 11:40 pm
by patlecat
Hi all

I already asked that question in vain here. RTCW maps are different in many ways from Q3, it may be true that only little has changed in the structure of the BSP file format but it's content certinaly has changed a bit. They use more advanced shaders for example etc. The GtkRadiant must be used with in it's RTCW mode to be able to produce such BSPs. I, of course tried to load RTCW BSPs in a Q3 loader and it works half the way. Many texutres are missing and some strange clipping effects also occur and that was only what I could see. Add to that new shaders and entities and you're there.
Surely extending the Q3 loader to use RTCW BSPs is no big deal for someone who knows the Q3 format. I would even gladly help there, but I cannot do the work by myself.

RTCW maps

Posted: Wed Mar 10, 2004 8:38 am
by dingo at work
Well, I have used the RTCW format a bit previously, when I become more familiar with Irrlicht I'll attempt to hack together some code to load RTCW properly

Posted: Wed Mar 10, 2004 11:22 am
by patlecat
Hey kool Dingo :P

Please let us know when you have something. I would gladly help you with that if I can. Some documentation of this RTCW format would be great too.

pat le happy :lol:

RTCW info

Posted: Sun Mar 14, 2004 2:11 am
by dingo at work
I'm at work so I can't access the needed pages but as soon as I get home I'll post where one can find the RTCW bsp info.

If you can't wait then try googling "RTCW bsp info" or something similar. I also remeber GT (www.gametutorials.com) having something about it - may be not

Dingo

Posted: Sat May 22, 2004 8:23 am
by patlecat
Hey Dingo

Howsa going with the RTCW bsp loading code? Have any progress on it?

Posted: Sat May 22, 2004 8:47 am
by dingo
sorry but I've had too much "real world" stuff on my plate the last little while, I'll be able to get back into it after 15th June when my exams are over. Sorry :(