Heat v0.1 Beta
Posted: Sat Nov 04, 2006 4:16 am
We've just released the beta of our multiplayer shooter called Heat, created using the Irrlicht engine (in addition to IrrKlang, Raknet and Newton). The game was developed as an assessment for a university course, and we'll make the code available soon.
Although we've written a 'battle.net-style' master server, we haven't found any server space where we can run it yet, so if you want to play networked, you'll need to enter the IP directly in the join game menu.
The game allows players to enter and exit giant, flying, armoured mechs to battle each other. Please read the ReadMe file (which should install to C:\Program Files\Umbit Interactive\Heat v0.1 Beta\) for more information, including features, key bindings etc.
Currently, some of our features include:
8 unique weapons
Network support for up to 8 players
'Pinwheel' weapon selection (use the mouse wheel)
3D directional sound (using IrrKlang)
Particle effects on rocket smoke trails and explosions
Environmental effects, such as moving clouds and mist
Physics (using Newton) creates realistic simulation (especially for explosions, flying etc)
Expandability for mechs, pilots and levels (we hope for the community to develop their own mechs, pilots and levels to share. These assets can them be placed in the appropriate directories and the game should search and find them automatically)
3rd and 1st person camera
Only applicable items are shown (some items can only be picked up as a mech, others as a pilot. Only the appropriate items are shown, depending on whether you are playing as a pilot or mech).
Colour-coded particle effects under items.
Core game architecture (kills, wins etc) completed
Master server which manages all active games (like Battle.net etc)
Loading in and writing out game configuration (options etc)
A radar showing mechs, pilots and items
Meters to represent ammo, health and energy
A crosshair (which will be animated in a later release)
Tallyboard in the lower-right corner showing frags and ladder position
Game notifications occur in the top-left for frag events and player entering/leaving events
Menu GUI - all components are interlinked (i.e. icons representing levels, mechs, pilots etc now change depending on the listbox selection etc), menu hovering highlights components, sounds for hovering and clicking, exit confirmation, message boxes for errors and notifications etc
Mechs can fly (which uses their energy)
Pilots have an 'adrenalin boost' feature, which increases their speed
Camera circles around fragged player until they click to respawn
Fading in and out of screens
Full range of game options including mouse sensitivity, mouse inversion, colour depth, resolution, driver, shadows, environment effects, antialiasing, FPU, V-sync, particle effects, music volume and sound volume
Camera 'shakes' upon mech stomp and explosion (proportionate to distance from the source - this was part of our attempts to give the impression of size and weight to the mechs)
We're currently working on ironing out all the bugs, and hopefully a heat-haze shader for the mech exhaust.
Please feel free to play the game and post any bugs, suggestions, comments etc.
We'll post some screenshots soon.
Download link (approximately 78MB): http://files-upload.com/files/2145/Heat ... a.msi.html
Although we've written a 'battle.net-style' master server, we haven't found any server space where we can run it yet, so if you want to play networked, you'll need to enter the IP directly in the join game menu.
The game allows players to enter and exit giant, flying, armoured mechs to battle each other. Please read the ReadMe file (which should install to C:\Program Files\Umbit Interactive\Heat v0.1 Beta\) for more information, including features, key bindings etc.
Currently, some of our features include:
8 unique weapons
Network support for up to 8 players
'Pinwheel' weapon selection (use the mouse wheel)
3D directional sound (using IrrKlang)
Particle effects on rocket smoke trails and explosions
Environmental effects, such as moving clouds and mist
Physics (using Newton) creates realistic simulation (especially for explosions, flying etc)
Expandability for mechs, pilots and levels (we hope for the community to develop their own mechs, pilots and levels to share. These assets can them be placed in the appropriate directories and the game should search and find them automatically)
3rd and 1st person camera
Only applicable items are shown (some items can only be picked up as a mech, others as a pilot. Only the appropriate items are shown, depending on whether you are playing as a pilot or mech).
Colour-coded particle effects under items.
Core game architecture (kills, wins etc) completed
Master server which manages all active games (like Battle.net etc)
Loading in and writing out game configuration (options etc)
A radar showing mechs, pilots and items
Meters to represent ammo, health and energy
A crosshair (which will be animated in a later release)
Tallyboard in the lower-right corner showing frags and ladder position
Game notifications occur in the top-left for frag events and player entering/leaving events
Menu GUI - all components are interlinked (i.e. icons representing levels, mechs, pilots etc now change depending on the listbox selection etc), menu hovering highlights components, sounds for hovering and clicking, exit confirmation, message boxes for errors and notifications etc
Mechs can fly (which uses their energy)
Pilots have an 'adrenalin boost' feature, which increases their speed
Camera circles around fragged player until they click to respawn
Fading in and out of screens
Full range of game options including mouse sensitivity, mouse inversion, colour depth, resolution, driver, shadows, environment effects, antialiasing, FPU, V-sync, particle effects, music volume and sound volume
Camera 'shakes' upon mech stomp and explosion (proportionate to distance from the source - this was part of our attempts to give the impression of size and weight to the mechs)
We're currently working on ironing out all the bugs, and hopefully a heat-haze shader for the mech exhaust.
Please feel free to play the game and post any bugs, suggestions, comments etc.
We'll post some screenshots soon.
Download link (approximately 78MB): http://files-upload.com/files/2145/Heat ... a.msi.html