draw3DLine bug or Why this code has an invalid behaviour?
Posted: Wed Nov 15, 2006 6:34 pm
I write this code:
If I comment one line of code this code is correct, but if I uncomment code line lines draws incorrect!
Screen with line uncommented:
Screen with line commented:
If I comment one line of code this code is correct, but if I uncomment code line lines draws incorrect!
Code: Select all
int main()
{
IrrlichtDevice* device =
createDevice( video::EDT_DIRECT3D9, dimension2d<s32>(640, 480), 32,
false, true, false, 0);
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
smgr->addCameraSceneNodeFPS();
//[b]THIS LINE[/b]
//[b]smgr->addCubeSceneNode()->setPosition(vector3df(0,200,200));[/b]
vector3df vec1(0,0,0);
vector3df vec2(0,100,0);
vector3df vec3(0,0,100);
smgr->addCubeSceneNode()->setPosition(vec1);
smgr->addCubeSceneNode()->setPosition(vec2);
smgr->addCubeSceneNode()->setPosition(vec3);
while(device->run())
{
driver->beginScene(true, true, SColor(255,100,101,140));
driver->draw3DLine(vec1, vec2, SColor(255,0,255,0));
driver->draw3DLine(vec2, vec3, SColor(255,0,255,0));
smgr->drawAll();
driver->endScene();
}
device->drop();
return 0;
}
Screen with line commented: