THERMAL - Now with HighScore list!

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BlindSide
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THERMAL - Now with HighScore list!

Post by BlindSide »

Hey guys I made this game a long time ago to prove that I can actually finish something, and have been updating it now and then since. Here are some screenshots:

Image

Recently I incorporated a high score list so you can fight over the highest score with your loved ones :D

Image

Get it from here and enjoy!
BlindSide
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Post by BlindSide »

Update

Oh yeah, please post your scores I am interested in them.
TheRLG
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Post by TheRLG »

wow that's challenging! good job!
sudi
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Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Wow that way to hard for me. You know this other helicoptergame? it's like the same but it's better since the upward and downwardthrust is not that...lets say rapid it goes up and down slower maybe it would make the game more injoiable cause u meight win...lol
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
BlindSide
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Location: NZ!

Post by BlindSide »

Yeah I based it on helicoptergame. I am still tweaking all the settings like the blockspeed, planespeed, etc so I am not sure yet which settings are best :P I will make thrust slower like you said sometime. (But then it will be harder when the block speed goes up, you wont be able to move out of the way in time :shock: ) (Right now I think I can get maybe 2500 if I try.., :lol: )
FriendlyWarlord
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Post by FriendlyWarlord »

Pretty nice game =) By far the hardest part is trying to keep a stable height to go between two blocks - going faster makes this impossible feat a little easier, actually =p Once you get going it gets pretty fun though, the ships and blocks become easier to dodge, and it's overall more insane. But I'd love to have the ship closer to the left side of the screen, so you can see more of what's coming next.

After a while I managed to have a pretty long game and reached 2070. Then I thought "I can't get any better than that! Ah what they heck, I'll try one more time." So I got a bunch of 500 boxes and the game lasted about 10-15 seconds... 2359!!! Methinks there shouldn't be random 500 blocks =p (instead maybe 200 point boxes, or they're less randomized, or something).

But to fix the stable height problem? Either make the spaces between walls larger (or have smaller walls?), make the gravity and thrusting more gentle, or something else.

Right now the thruster is either on or off - it's like a gas pedal that's either up or down, with no in between. Maybe pressing the button should instead quickly push down the "gas pedal" over a split second, and releasing the button quickly releases the gas? I wouldn't reccomend doing this, but it's a possibility...

Here's another idea that might be better: instead of nitro making you go up - it makes you go forwards faster! (temporarily, for as long as you hold it.) It would make squeezing through the tight spaces a lot more fun. Right now the nitro's kind of useless - even when I use it in a pinch, I don't go up fast enough.


Also, it looks like there's a max falling speed and a max rising speed - maybe make those max speeds faster.

Fun and addictive game though, good luck =]
=D
BlindSide
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Post by BlindSide »

Im thinking of adding a timeslow boost or something. So you can push the button and everything slows down when you need to get through 2 blocks.

@FriendlyWarlord: You make alot of very good points there. You see before I converted the game to being non-framerate dependant, and added alot of features and new control system, I spent alot of time adjusting the variables like max fall speed, max rise speed nitro speed, block speed etc etc. Unfortunately after I did the modifications I havent had time to tweak the variables. Somethings I learnt are:

- Making max speed faster makes it more confusing, as it takes too long to slow down if you accelerate too much (Also makes getting through tight spaces hard)

- Making max speed low doesnt allow for the nice gravity effect and makes the game a monotonous up/down.

Alot of the variables share that same paradox so its very hard to get a balance. :oops: I will release a version where you can change the variables yourself in a xml file before starting the game if you want.
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