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3ds problem - irredit 0.5

Posted: Mon Nov 20, 2006 2:08 pm
by anoki
I tried to load a .3ds file into irredi,t but the textures are not
loaded. With an old version irredit 0.2 it loads the textures
without a problem.

Anoki

Posted: Mon Nov 20, 2006 7:57 pm
by bitplane
can we have a link to the file please?

3ds

Posted: Mon Nov 20, 2006 8:25 pm
by anoki
Here is the link to the .3ds and the textures

http://mind-ds.de/mind1.zip

Anoki

Posted: Mon Nov 20, 2006 9:21 pm
by bitplane
well, it's a good job Niko released irredit 0.6 today :)
it works fine in 0.6, (though setting material lighting = false does not)

Posted: Thu Nov 23, 2006 3:27 pm
by anoki
If i load the 3ds in 0.6 it shows up first black.
What material setting do you use ? In which menu are this settings?
There are a lot options.

Thanx Anoki

Posted: Thu Nov 23, 2006 11:02 pm
by bitplane
you need to add a light, looks like turning lighting off for meshes with multiple materials is broke in 0.6 :?
btw, some mesh creation tips- one of your building has glass behind the walls, which causes z-fighting at large distances, and some of your buildings have faces on the inside which will never be seen, which is a waste

Posted: Fri Nov 24, 2006 7:38 pm
by dmitrii
bitplane
irrEdit 0.5 and 0.6 support meshes with multiply materials :)

Image

Posted: Fri Nov 24, 2006 8:38 pm
by bitplane
hehe how embarassing :oops:
i didn't have it open at the time, i wrongly guessed the checkbox was on the attributes page (it could use one there!)

Posted: Mon Nov 27, 2006 10:30 pm
by anoki
If i add light it usually looks horrible.
Maybe i just have to experiment with irredit more.
It would be good if the normal setting in irredit would be more comfortable.
Maybe niko is changing the basic settings. A daylight preset would be good
or something like this.

It looks like irredit is getting more and more complicated. It is necessary that
it is still easy to use.
Or niko has to write a 100 pages doku ;)

Maybe somebody should start to write a simple doku about irredit. If i have time i start one.
Thanx for the great help.

Anoki

Posted: Sat Dec 02, 2006 2:36 am
by anoki
I just downloaded irrlicht 1.2 and tried my model .
In my old engine version 0.14 the model was displaying with
textures 100 % ok.
Now it is also all black.
I use the terrain example source and opengl.
What kind of change happened between irrlicht 0.14 and 1.2 to
the .3ds part of the engine ?
Or is it just the placement light ?

Anoki

Posted: Sat Dec 02, 2006 10:14 am
by hybrid
Ambient light settings have changed in between and are merely broken in Irrlicht 1.2. Try a dynamic light source or follow the description of the post describing the use of deserializeAttribute toget access to ambient light settings.

Posted: Fri Dec 08, 2006 12:11 am
by Lobsang Rampa
Hello, I have very similar problem as Anoki, when I loaded 3ds files in IrrEdit 0.5, textures are loaded, when I loaded the same files to IrrEdit 0.6, textures are not loaded :( and I received error:
Could not load a texture for entry in 3ds file
Of course, I copied my textures to all possibly places :)