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Post by egore911 » Fri Mar 12, 2004 9:50 am
Post by Mercior » Fri Mar 12, 2004 10:06 am
Post by Guest » Fri Mar 12, 2004 10:43 am
Post by egore911 » Fri Mar 12, 2004 10:54 am
Direct3D uses the vertex normals for Gouraud shading, lighting, and texturing effects.
Post by Guest » Fri Mar 12, 2004 10:55 am
Post by Mercior » Fri Mar 12, 2004 11:23 am
Post by egore911 » Fri Mar 12, 2004 11:43 am
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