A couple of (hopefully) quick issues...
Posted: Thu Nov 30, 2006 3:33 pm
Hi. I'm something of a newcomer to the Irrlicht community, having first taken a look at it about a week or so ago.
Anyways, I just downloaded 1.2 today and noticed a handful of peculiarities with the tech demo... For reference, I'm using Linux, with the OpenGL driver, and SDL as the sound library.
The first problem is that full screen mode isn't. It changes the resolution, but does not actually use up the entire screen. In 1.1, full screen mode works correctly.
Two, when running without sound, it crashes at what appears to be around the time that a fireball should impact a wall. The error is a floating point exception. This problem also occurs in 1.1. Running with sound, this error does not occur.
Three, it appears that a couple of the figures (both the fairy at the main menu, and the female model that isn't running between the portals during the demo) are actually cycling through several (if not all) of their possible animations, rather than just standing there as they were in 1.1, yet I cannot find any place in the code where anything other than the standing animation is set for them.
Four, and I noticed this problem in 1.1 as well, is that the fireball does not seem to actually travel any distance if you are pointing upwards at the sky. The fireball simply flashes and then is instantly gone. Again, looking at the code, I have been unable to glean why this would be happening.
Anyways, I just downloaded 1.2 today and noticed a handful of peculiarities with the tech demo... For reference, I'm using Linux, with the OpenGL driver, and SDL as the sound library.
The first problem is that full screen mode isn't. It changes the resolution, but does not actually use up the entire screen. In 1.1, full screen mode works correctly.
Two, when running without sound, it crashes at what appears to be around the time that a fireball should impact a wall. The error is a floating point exception. This problem also occurs in 1.1. Running with sound, this error does not occur.
Three, it appears that a couple of the figures (both the fairy at the main menu, and the female model that isn't running between the portals during the demo) are actually cycling through several (if not all) of their possible animations, rather than just standing there as they were in 1.1, yet I cannot find any place in the code where anything other than the standing animation is set for them.
Four, and I noticed this problem in 1.1 as well, is that the fireball does not seem to actually travel any distance if you are pointing upwards at the sky. The fireball simply flashes and then is instantly gone. Again, looking at the code, I have been unable to glean why this would be happening.