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[fixed] setAmbientLight not part of ISceneManager

Posted: Mon Dec 04, 2006 9:20 am
by runelord
hiya,

in the changes.txt it says:
- The scene manager now sets an ambient light color when calling ISceneManager::drawAll().
You can influence this by calling ISceneManager::setAmbientLight(). That light color
is also stored when saving .irr files via ISceneManager::saveScene().
but setAmbientLight() is not declared in the scene manager interface. :(
(however it is CSceneManager.cpp & .h :) )

just for your info.

Posted: Mon Dec 04, 2006 3:40 pm
by Lynxeye
This bug report apeared in the Forums some days ago. You just have add the interface to the files. Or you you use the hack shown in the thread "Irrlicht 1.2 released"!