Frustum Culling - Its culls too much!
Posted: Tue Dec 05, 2006 12:07 am
Hi,
I have noticed that if I have a large mesh (I mean, very large)
If all corners of its bounding box are ouside the frustum, it will cull, even though I am looking at the object itself.
I tried changing the culling code in ::isCulled to the removed code (commented out) in the same method, but that just made the problem worse.
Has anyone seen this? Does anyone know of a fix that might work?
Thanks,
TheC
I have noticed that if I have a large mesh (I mean, very large)
If all corners of its bounding box are ouside the frustum, it will cull, even though I am looking at the object itself.
I tried changing the culling code in ::isCulled to the removed code (commented out) in the same method, but that just made the problem worse.
Has anyone seen this? Does anyone know of a fix that might work?
Thanks,
TheC