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How to edit a selfmade mesh vertices without destroying it?

Posted: Thu Dec 07, 2006 2:06 pm
by BastetFurry
("I am using the FreeBasic Wrapper"-Warning!)
Is there some command i missed that let me edit the vertices of an object i created trough IrrCreateMesh?
Either the wrapper is missing it and i need to code it myself or it isnt there. ;)

I would like to try my hands at some 3DCK-ish editor for my RPG project and i dont want to delete and recreate the object everytime i edit it. :?