irrEdit scene loading & Newton
Posted: Thu Dec 07, 2006 4:02 pm
I want to use Newton for player collision, so my collision tree needs
to grab data with getMesh() from proper IAnimatedMesh object.
How it is possible to do that if I use smgr->loadScene(...) ?
I don't want to use Irrlicht's collision system, because I also
want to implement dynamic objects.
to grab data with getMesh() from proper IAnimatedMesh object.
How it is possible to do that if I use smgr->loadScene(...) ?
I don't want to use Irrlicht's collision system, because I also
want to implement dynamic objects.