this is the ONLY THING that is caising me a production pause in the GREAT IRRLICHT engine. ANY PROGRAMMER should take notice of the WONDERS of the EASY TO USE irrlicht engine. EVERTHING ABOUT THE IRRLICHT ENGINE IS GREAT AND FAST.
mabey im just SPOILED because the irrlicht engine is so EASY AND GREAT to USE. The timer function, im only on day two of getting it working. Im realy sorry that im bringing attention to this two day scant through the timer function. the irrlicht engine get you thinking that youll understand EVERYTHING about it from the get go, so im sorry im complaining about only two days of meandering through mis understanding a function. all the other functions that seemed to take me longer with other engines, like the rotation and loading and collision functions, well theyre a BREEZE to understand. god the irrlicht engine is GREAT.
mabey i could go on to complain about how the ogre engine takes a genius just to compile it, and when you get around to understanding the classes, you have to reprogram them just to get the base classes that you wanted in the first place. and that i dont appreciate a gigbyte of ogre classes, when i think i only need five classes to make a game with.
Ive only spent about two weeks on programming with the irrlicht engine, and i already have enemies, land, a hero, and im almost doing my 3d kick and punch combo fighting already! this is beautiful! the graphics are taking me 4 tgimes longer to come up with then the programming!
i dont think ill ever stray from the irrlicht engine, becaus it provides you with powerful functions that do the work for you, where other engines make you use up to 5 to 10 functions, just to get your character to show up on the screen, and move it.
and if youve done collision detection before yourself, youll see that the irrlicht engine has done all your past work for you aswell. another wonderful bonus of the irrlicht engine suite.
if someone is going to spend their time getting frustrated at the irrlicht engine, they may need to ask themselves if thier too dumb to program video games in the first place.
theres other engines far more over thought that you could spend your time getting mad at. and if they ever return to the irrlicht engine, mabey they could give that some concideration.
ive used LOADS of three d engines.
some engines that i feel are too complicated:
ogre.
powerrender.
nebula.
blits basic(you cant use classes at all, real heavy drag).
i forgot what else ive gone through over the years
thsi may be my last post, so i thought id include this summary of why ive found the irrlicht engine to be so great.
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