Wasted Map Editor 1.0 beta

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Bonaventura Heathendom
Posts: 2
Joined: Fri Dec 15, 2006 8:02 pm

Wasted Map Editor 1.0 beta

Post by Bonaventura Heathendom »

FPP Map/Design Editor with console

http://d01.megashares.com/?d01=5b3c9ab

It is an console based ( no nonsencial buttons, menus) with several most useful features for game map:
- Object Insertion
- By free or by axis object movement
- Physics for realistic arrangement
- Waypoint insertion
- Waynet generation
- Map-Script save/load

Image

F1 - Axis/Free edit mode
F2 - console
F3 - Physics on/off for object (excepting waypoints...)

LClick/RClick - selects object
Mouse over object - points object ( can be used to remove, connect, etc. )
Del - Removes object (if waypoint, it connections will be removed too)
PgUp - last command

Basic commands:
mapmesh file - load map from file (any irrlicht mesh, i.e testmap.x)
loaditems file - load script of items (i.e main.cfg )
insert name - inserts object (in main.cfg: barrel, table, crate)
putwaypoint - puts waypoint in mouse position
connect - connects selected (with name displayed) and pointed (only bbox shown, by mouse) waypoint
makenet - generates net for selected waypoints
setdrawaxis 1 or 0 - enables axis editing
save file - saves map to file
load file - loads map from file

help - list of all commands (without description )

Useful Files is archive:
testmap.x, main.cfg, table.ms3d, barrel.ms3d, crate.ms3d, mapka.txt
goscha
Posts: 10
Joined: Tue May 23, 2006 3:38 pm
Location: Germany

code ?

Post by goscha »

have you a code for load the levels into irrlicht ?








soory for my bad english :? :?
Klasker
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Post by Klasker »

Interesting idea, but when I start the program it just shows a black screen with those X,Y,Z numbers in the corner. :(
goscha
Posts: 10
Joined: Tue May 23, 2006 3:38 pm
Location: Germany

Post by goscha »

it works with console - F2

load level with console and "load mapka.txt"
look the basic commands.
kornerr
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Post by kornerr »

I don't think Map Editors without GUI are useful. Especially for artists :P
I hope you develop some GUI, or at least make possible to select the type of input :)
Open Source all the way, baby ;)
OSRPG
Bonaventura Heathendom
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Joined: Fri Dec 15, 2006 8:02 pm

Post by Bonaventura Heathendom »

I don't think Map Editors without GUI are useful.
Very useful! My artist said that and he want editor operated via keyboard (shortcuts). And map can be created very fast in it.
Interesting idea, but when I start the program it just shows a black screen with those X,Y,Z numbers in the corner.
load mapka.txt or make clear map.
mapmesh testmap.x
loaditems main.cfg
have you a code for load the levels into irrlicht ?
Look at map file - you can make simple loader which loads everything that you wants...

Some game-specific features in 1.1 (not released for public)
- Character Insertion
- Character Stats + AI script edition
- Switches, toggles

Missing features (will be in 1.2):
- Ladders (or climbable objects)
- Elevators-Lifts
- Doors (traditional, mechanic...)
- ActionZones (when player enter to ZoneX, barrels will explode...)

Maybe have you some ideas about features?
NicholasMag
Posts: 45
Joined: Fri Mar 09, 2007 8:06 pm

I like

Post by NicholasMag »

I love the program but is kind of hard to figure it out. Also, what map types does it support? Just currious.
kwakwaversal
Posts: 3
Joined: Wed Jan 02, 2008 9:41 am

Post by kwakwaversal »

Looks like it might be very useful but I couldn't download it :/

"Link was deleted as it was not downloaded in 7 days or 5 times in the past 25 days."
FlyingIsFun1217
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Post by FlyingIsFun1217 »

Check out the OP date. You'll need to get it some other way.

FlyingIsFun1217
Strong99
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Post by Strong99 »

I prefer some buttons next to the console :P console comes handy some times but takes some more time for most things
morris
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Post by morris »

hi, i am particularly interested how you save and load your map; does anybody have the source?! or does anybody know another guide how to properly save and load map data?
JP
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Post by JP »

It's probably similar to irrEdit, which just uses xml (i believe) to specify file names of models and their positions, textures etc and then when parsed it loads the models from the specified path and puts it in the right location in the scene.

irrEdit is open source so you can check it out.
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FlyingIsFun1217
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Post by FlyingIsFun1217 »

JP wrote:irrEdit is open source so you can check it out.
When did that happen? It's home page says source will cost 450 €.

FlyingIsFun1217
JP
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Post by JP »

You may be right about that actually.... :lol:

So i take it back.. it's closed source...

But anyway, i do believe it's based on what i said and that's probably how this editor works too, or atleast in some similar way.
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