using addTerrainSceneNode with a 128x128x24 uncompressed TGA as heightmap and a huge JPG as texturemap. stretchSize is (40,40) and maxHeight is 1024. I'm leaving defaultVertexBlockSize untouched, cause I dont't need it and i (yet) not exactly understand what it does... and nothing is written about it in the manual.
So this is what happens:
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Image](http://www.thirdgate.de/grafik/irrlicht_engine_001.jpg)
The IrrlichtEngine seems to make 4 parts out of the heightmap for some reasons (maybe this is defaultVertexBlockSize - heightmap=128x128 / BlockSize=64x64 makes 4 parts?). I think this is not a problem. But it seems that it is moving apart from each other like continents... or even did not connect the endpoints of the 4 parts...
I think, I got confused. Maybe someone can help me out or even explain what is going on here!
![Confused :?](./images/smilies/icon_confused.gif)
Thx!