Hiya,
I've managed to create a terrain by loading up a heightmap from an image file, but is there a way to specify how large each segment should be? I want to end up with a large but more angular terrain, rather than a smaller, incredibly detailed terrain. Is there a way to do this? Or should I just scale the resulting mesh up?
Cheers
using heightmaps
Yes, you just multiply the vertex co-ordinates and the terrain will be larger but have less detail on closer inspection
.: http://www.mercior.com :.