using heightmaps

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BiggerStaff
Posts: 7
Joined: Sat Mar 13, 2004 6:56 pm

using heightmaps

Post by BiggerStaff »

Hiya,

I've managed to create a terrain by loading up a heightmap from an image file, but is there a way to specify how large each segment should be? I want to end up with a large but more angular terrain, rather than a smaller, incredibly detailed terrain. Is there a way to do this? Or should I just scale the resulting mesh up?

Cheers
Mercior
Posts: 100
Joined: Tue Feb 24, 2004 1:53 am
Location: UK
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Post by Mercior »

Yes, you just multiply the vertex co-ordinates and the terrain will be larger but have less detail on closer inspection
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