You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers. No questions about C++ programming or topics which are answered in the tutorials!
You implement the interface of an IMeshLoader, so it comes down to creating a method which builds an AnimatedMesh from an IReadFile. which steps are necessary in between are basically up to you, and of course due to the file format.
So I can store the AnimatedMesh in any (logical) way I can think of, the only issue being the actual reading of the file? Ok, thanks for the explanation.