Hey guys,
I just downloaded Irrlicht and started going through the doc to get to know some of its functionality.
I'd like to hear your opinions on what you think is the best way of getting started working with the engine.
I'm not really in this "I got a great game idea and it's gotta work now" frame, I'd just simply like to play around with the engine a bit and get an idea for how exactly a game works. I appreciate any input!
A good way to get started
Hi FSME,
I started a month ago with a project using Irrlicht as graphic engine. After some reading and playing around with the examples, I tried to draw a simple blue line. I noticed there was a draw3dLine() command, so I tried the obvious : draw3dLine( StartValues, EndValues, blue ), but nothing was drawn. Why ? Cause what I didn't know was you need to create the 2 nodes Start and End and link them to the scene manager.
In my opinion, the best way to get started is to play around with the commands, begin with the most basic things and _understand_ how the engine works. I'd like to see more source code, demonstrating the engine's functionality.
So, have fun and happy coding
I started a month ago with a project using Irrlicht as graphic engine. After some reading and playing around with the examples, I tried to draw a simple blue line. I noticed there was a draw3dLine() command, so I tried the obvious : draw3dLine( StartValues, EndValues, blue ), but nothing was drawn. Why ? Cause what I didn't know was you need to create the 2 nodes Start and End and link them to the scene manager.
In my opinion, the best way to get started is to play around with the commands, begin with the most basic things and _understand_ how the engine works. I'd like to see more source code, demonstrating the engine's functionality.
So, have fun and happy coding