A good way to get started

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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FSME
Posts: 4
Joined: Tue Dec 19, 2006 1:21 pm

A good way to get started

Post by FSME »

Hey guys,
I just downloaded Irrlicht and started going through the doc to get to know some of its functionality.

I'd like to hear your opinions on what you think is the best way of getting started working with the engine.

I'm not really in this "I got a great game idea and it's gotta work now" frame, I'd just simply like to play around with the engine a bit and get an idea for how exactly a game works. I appreciate any input! :)
CuteAlien
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Post by CuteAlien »

I started by working through the tutorials and i found it a good way to learn to know the engine. My personal favourite was the meshviewer (tutorial9). It includes nearly everything you need to get started with a game.
Salic
Posts: 2
Joined: Tue Dec 19, 2006 1:23 pm
Location: Dresden, Germany

Post by Salic »

Hi FSME,

I started a month ago with a project using Irrlicht as graphic engine. After some reading and playing around with the examples, I tried to draw a simple blue line. I noticed there was a draw3dLine() command, so I tried the obvious : draw3dLine( StartValues, EndValues, blue ), but nothing was drawn. Why ? Cause what I didn't know was you need to create the 2 nodes Start and End and link them to the scene manager.

In my opinion, the best way to get started is to play around with the commands, begin with the most basic things and _understand_ how the engine works. I'd like to see more source code, demonstrating the engine's functionality.

So, have fun and happy coding ;)
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