See-through model problem

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Methuselah
Posts: 19
Joined: Fri Nov 24, 2006 9:33 am

See-through model problem

Post by Methuselah »

I have a sort of hard to explain problem.
I have a model that I load in irrlicht.
The problem is that when I view it, the parts behind other parts appear in front of them... something like a screwed up zbuffer

camera some object; other object
->................|.....................|
....................|

this is way the scene (mesh) should be drawn and this is how it is
camera other object; some object
->....................|....................|
.............................................|
I tried some flags but that did not work. Is it something wrong with me being stupid, or having done a bad model (it's maya obj file)?
zeno60
Posts: 342
Joined: Sun May 21, 2006 2:48 am
Location: NC, USA
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Post by zeno60 »

I remember a recent thread where someone described a similar problem, using problemnode->setMaterialType(EMT_SOLID); solved it for them.

EDIT: Here is the thread, is this what is happening? http://irrlicht.sourceforge.net/phpBB2/ ... ght=#98345
mab_5_uk
Posts: 12
Joined: Sun Dec 24, 2006 12:11 am
Location: Swansea

Post by mab_5_uk »

ha Methuselah the problem may by that you need you to flip your normals
there should be a way of doing that in Maya i dont use the program my selth but all modeling programs should give you that ability
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