I have a sort of hard to explain problem.
I have a model that I load in irrlicht.
The problem is that when I view it, the parts behind other parts appear in front of them... something like a screwed up zbuffer
camera some object; other object
->................|.....................|
....................|
this is way the scene (mesh) should be drawn and this is how it is
camera other object; some object
->....................|....................|
.............................................|
I tried some flags but that did not work. Is it something wrong with me being stupid, or having done a bad model (it's maya obj file)?
See-through model problem
I remember a recent thread where someone described a similar problem, using problemnode->setMaterialType(EMT_SOLID); solved it for them.
EDIT: Here is the thread, is this what is happening? http://irrlicht.sourceforge.net/phpBB2/ ... ght=#98345
EDIT: Here is the thread, is this what is happening? http://irrlicht.sourceforge.net/phpBB2/ ... ght=#98345