Image sizes
Image sizes
OK So I know I can't use textures that are not a square size i.e. 512 x 512 etc. So what if I want to display a logo which is 500 x 200 or something short of splitting it up into several square textures? I'm using IGUIImage to display 2D images on the screen.
Or you use an image (not IGUIImage) !!!
There is no restriction with the size (can have any size you want since V1.2) !!!
And you can just get an area out of the image (no need to draw the full image) !!!
You should have a look at tutorial #6.2DGraphics for this...
There is no restriction with the size (can have any size you want since V1.2) !!!
And you can just get an area out of the image (no need to draw the full image) !!!
You should have a look at tutorial #6.2DGraphics for this...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
You can't do that with an IGUIImage !!!
have a look for draw2DImage(...), I think hat's what you need...
have a look for draw2DImage(...), I think hat's what you need...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java