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mip mapping /lod - moved to the correct forum :)

Posted: Thu Mar 18, 2004 3:26 pm
by LagAlot
OMG.. I should have sent you guys the $100 i just blew on torque. .Anyway..The engine seems VERY kewl.. I only have one question..where would i go to turn off LOD or mip mapping on bsp textures.. on the bsp renderer, I noticed the textures on the walls are a bit fuzzy then come in clear as i get closer..i'd like to disable this..

Posted: Thu Mar 18, 2004 5:57 pm
by saigumi
I don't know about the LOD, as I know that some of that is controlled on the driver side.

But to turn off the autogenration of mip maps:

Code: Select all

driver->setTextureCreationFlag(irr::video::ETCF_CREATE_MIP_MAPS ,false);

Posted: Thu Mar 18, 2004 8:18 pm
by LagAlot
hmm i dug through the code and that line was already there..maybe i do not know what i'm talking about so here is a picImage I'd like it all to look sharp like the right corner...

Posted: Fri Mar 19, 2004 6:39 am
by niko
Thats a bug of the D3D8 driver. Simply use OpenGL or D3D9.