Problems getting AnimatedMeshSceneNode in .Net
Posted: Sat Jan 06, 2007 1:57 pm
I am loading a level designed with irredit which contains several static meshes and a single animated mesh
I am attempting to get the scenenode for the animated mesh by
This works okay, but I cannot cast it to an AnimatedMeshSceneNode to set the animation.
I am attempting to get the scenenode for the animated mesh by
Code: Select all
SceneNode man=scene.GetSceneNodeFromName("Man");