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It's all relative...

Posted: Wed Jan 17, 2007 12:53 pm
by goaty
There exists a function call 'getAbsolutePosition' that retrieves the ACTUAL 3d vector of a scene node if it is connected to a parent node. As in 'getPosition' would only get the 3d vector position offset from the parent. Well, how does one retrive the absolute rotation?

Posted: Wed Jan 17, 2007 1:00 pm
by hybrid
getAbsoluteTransformation().getRotationDegrees()

Posted: Wed Jan 17, 2007 1:11 pm
by goaty
Blimey! Thanks! :D